using System;

namespace UnityEngine.Recorder
{
	[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
	public class RecorderAttribute : Attribute
	{
		public Type settings;

		public string category;

		public string displayName;

		public RecorderAttribute(Type settingsType, string category, string displayName)
		{
			settings = settingsType;
			this.category = category;
			this.displayName = displayName;
		}
	}
}
